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[Plugin] Shape Bender Beta v0.55 UPDATED April 21, 2010

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[Plugin] Shape Bender Beta v0.55 UPDATED April 21, 2010

Postby Chris Fullmer on Wed Apr 08, 2009 7:31 pm

Name: Shape Bender
Version: 0.55 Beta
Description: This script will bend an existing group to match a curved line or series of connected lines.
Usage: See videos below :)
Requires: Progressbar.rb
SketchUp Compatibility: Its not compatible with version 5 or earlier.

**Download Shape Bender**


Here is a list of known bugs and planned improvements:

  • The first and last angles of the bend curve are actually not accurate. Its not very noticeable, but it is inaccurate.
  • Every once in a while the grids don't display.
  • Every once in a while I notice small deviations in the bending that are incorrect.

The video is a little bit outdated. I need to remake it with the new features.


Video #2


A new video Dec-03-2009


Thanks for checking it out!

Also, please check out my newest script Repeat Copy at smustard.com.

NEW! Shape bender en Francais, thanks to c.plaissais (Christophe). Download it HERE!

Chris

**Download Shape Bender**

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Re: [Plugin] Shape Bender Beta v0.1

Postby notareal on Wed Apr 08, 2009 7:36 pm

I'll certainly will keep eye on this.
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Re: [Plugin] Shape Bender Beta v0.1

Postby Chris Fullmer on Wed Apr 08, 2009 7:39 pm

I add the 2nd video showing how to do a double bend to the first post. I didn't really explain it very well, so hopefully it makes sense what I did. It seems logical to me, but I've been playing with the thing for a while now.

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Re: [Plugin] Shape Bender Beta v0.1

Postby Daniel S on Wed Apr 08, 2009 8:40 pm

Chris:
I attach my first .skp test using shape bender. :ecstatic: :ecstatic:
Thank you!!!

Daniel S
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Re: [Plugin] Shape Bender Beta v0.1

Postby David_H on Wed Apr 08, 2009 8:50 pm

:thumb:
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Re: [Plugin] Shape Bender Beta v0.1

Postby Ben Ritter on Wed Apr 08, 2009 9:08 pm

Chris, I can hardly keep up with your wonderful scripts. Most importantly though, you are very much appreciated for your kindness to the SU community.
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Re: [Plugin] Shape Bender Beta v0.1

Postby Ben Ritter on Wed Apr 08, 2009 9:13 pm

Just have to thank you again.

Unbelievable!
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Re: [Plugin] Shape Bender Beta v0.1

Postby jmmad on Wed Apr 08, 2009 9:15 pm

Thxs Chris
Really usefull plugin.
you are getting really good at programing.
Get Upa !
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Re: [Plugin] Shape Bender Beta v0.1

Postby Pilou on Wed Apr 08, 2009 9:24 pm

Well well well :enlight: :thumb: :fro:
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Re: [Plugin] Shape Bender Beta v0.1

Postby xrok1 on Wed Apr 08, 2009 10:41 pm

excellent thankyou. :berserk:

i guess i will make the first suggestion. when i hit the up arrow i think maybe just the path should reverse but the object should stay with the same offset on the same side of the curve. the way it is now the path is reversed but also the object switches from one side of the curve to the other. it makes it confusing it i want to reverse the path the way it is now, i think i would have to first move the object to the opposite side of the straight line then run the script??
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Re: [Plugin] Shape Bender Beta v0.1

Postby TIG on Wed Apr 08, 2009 10:43 pm

Very, very good - well done.

After you bend the group's contents couldn't you re-group all of the bits and give this new group the same name/description/material/layer etc as the original ? That way it'd look like you "just moved and bent the original group"...

It's also quite easy to run it on a component-instance - simply make a group of the instance [ groupp=model.active_entities-add_group(instance) ], later you'll explode it, you might also want to mine through the group's entities for any other groups or instances and explode them back to basics. Now you'll have a group of the geometry just as you do with your 'group-only' version... After bending etc you can re-group bits as outlined above - you could even make that group back into a new component instance (ins=group.to_component) and give it the same defname(made- unique >>#2)/name/description/materials/layer etc as the original instance, so then it looks like you simply bent the instance and made it unique. See my ComponentInstance-add_entities.rb for some ideas on how easy it is to do that...

You've done the difficult geometry/transformation stuff etc - it just needs a little tidying up so that it appears to do its stuff effortlessly in a twinkling of an eye, as if by magic...

Well done...
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Re: [Plugin] Shape Bender Beta v0.1

Postby xrok1 on Wed Apr 08, 2009 10:52 pm

1 more thing chris i was wondering if you couldn't group the line before exploding the group to be bent, then you could avoid the sticking while allowing the object to be placed directly in contact with the straight guide.
also i noticed that construction lines don't stick to geometry so maybe you could convert it to constuction lines as another option.
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Re: [Plugin] Shape Bender Beta v0.1

Postby Fredo6 on Wed Apr 08, 2009 11:12 pm

Chris,

I am really impressed by what you achieved. This is a master transformation :sketchstatic:

I played a little bit with it, and I think you got the essentials. The rest is just about adjustments in UI and options. And indeed to extend it to embedded components.

Well done!

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Re: [Plugin] Shape Bender Beta v0.1

Postby utiler on Wed Apr 08, 2009 11:29 pm

Ditto from all said above, Chris!!!! This is fantasitc!!! :berserk:
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Re: [Plugin] Shape Bender Beta v0.1

Postby Phil Rader, AIA on Wed Apr 08, 2009 11:40 pm

Supercalafragelisticexpialadocious

That's one cool plugin...you are making a legacy for you children to follow.

Maybe you should change your last name to "SU"llmer...hehe.
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