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Bonzai 2.0 released

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Bonzai 2.0 released

Postby thomthom on Mon Feb 08, 2010 11:41 pm

Just got an email announcing Bonzai 2.0: http://www.formz.com/news/news.php

Anyone been using Bonzai since it's initial launch? I'm curious of the overall impression. I played with the first beta and one of the release trials -but never really put it through its paces.
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Re: Bonzai 2.0 released

Postby solo on Mon Feb 08, 2010 11:46 pm

Bloody hell!!!! :o

Check out those vids, they are awesome, looks friggin simple, I wish SU had some of those tools.

I need to learn this app soon!
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Re: Bonzai 2.0 released

Postby fossa on Mon Feb 08, 2010 11:50 pm

They are making some pretty big promises with 2.0. I hope they hold true.
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Re: Bonzai 2.0 released

Postby solo on Mon Feb 08, 2010 11:53 pm

It does everything SU does and more...

I have just looked at all the clips on the above posted site, I'm blown away as to how SU it looks yet how much more it does, feels like driving up to a Porsche at the stop lights while in a beetle. :(
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Re: Bonzai 2.0 released

Postby thomthom on Mon Feb 08, 2010 11:54 pm

I like what it says about the components now - that the holes cut out self heal as you remove or move cut-out components. Note, these are components that cut out thick walls.

And it supports DWG2010.

If only it had a plugin system like Sketchup.
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Re: Bonzai 2.0 released

Postby solo on Mon Feb 08, 2010 11:56 pm

I agree, Imagine a Vray, KT, Twilight or Thea plugin :o

I'd probably jump ship if they existed.
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Re: Bonzai 2.0 released

Postby thomthom on Mon Feb 08, 2010 11:56 pm

I've been thinking recently about getting Rhino - for a NURBS modeller. But now I'm wondering if I should get Bonzai instead. Will have to try out this new version. ...wish V-Ray was available for it...
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Re: Bonzai 2.0 released

Postby thomthom on Mon Feb 08, 2010 11:59 pm

solo wrote:I agree, Imagine a Vray, KT, Twilight or Thea plugin :o

Render-engine-plugins - yes. But I was also wanting a scriptable API system. I've grown so accustomed to writing small scripts for automation now.
Max, Rhino, ACAD, Blender etc - all got scripting systems. If Bonzai gets one I'm definitely sold!
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Re: Bonzai 2.0 released

Postby thomthom on Tue Feb 09, 2010 12:00 am

solo wrote:I'd probably jump ship if they existed.

Know what you mean...
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Re: Bonzai 2.0 released

Postby solo on Tue Feb 09, 2010 12:02 am

shhhhh, someone might hear you.
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Re: Bonzai 2.0 released

Postby Pilou on Tue Feb 09, 2010 12:05 am

Adjustments in direct are some awesome :shock:
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Re: Bonzai 2.0 released

Postby jolran on Tue Feb 09, 2010 12:35 am

Wow!

So it imports SKP and KMZ but only exports KMZ?
Anyone tried to export from SU to Bonzai and back again in SU for rendering? Or similar workflow..
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Re: Bonzai 2.0 released

Postby rclub24 on Tue Feb 09, 2010 12:38 am

Stunning and very friendly UI
[Insert humorous quote here]
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Re: Bonzai 2.0 released

Postby Pilou on Tue Feb 09, 2010 12:44 am

About the Pluging of rendering seems there is one ;)
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Re: Bonzai 2.0 released

Postby chloesdad on Tue Feb 09, 2010 12:49 am

I installed the trial version (full/30 days) this morning. I've played with it a bit.
Consistent, professional interface; navigating around is simple, clear.
NURBS/organic modeling: responsive, quick, and soooo easy.
Seems to have many useful options.
For my needs, I wish SU was headed in this direction. In fact, a good deal of Bonzai closely resembles SU.
I'm going to continue to experiment; let you know what happens.
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