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Renders of Roman Theatre of Cartagena (Work In Progress)

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  • P Offline
    pichuneke
    last edited by 14 Mar 2008, 09:10

    Thread related (sketchup gallery):

    301 Moved Permanently

    favicon

    (www.sketchucation.com)

    I will post my renders of the roman theatre here. It has a lot of mistakes, and is half done, anyway I put it here if you are interested ๐Ÿ˜‰

    http://i26.tinypic.com/2iw8qxe.jpg

    http://i30.tinypic.com/316t1sl.jpg

    http://i30.tinypic.com/mtphck.jpg

    http://i32.tinypic.com/2u7lpqh.jpg

    This render is one of the two stairs in the east basilica. At right (you see it a little) there is a door to enter in the Basilica, at left (you don't see it) there is another door to the Aditus. The door in the middle of the stairs leads you to the tribunal, and at the top, you see a door in a room to communicate with the inma and media cavea. That room gets light from the big window of the Frons Scaenae".

    http://i27.tinypic.com/23kdtmq.jpg

    Made with Kerkythea

    Forgive my spanglish...

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    • G Offline
      Gaieus
      last edited by 14 Mar 2008, 09:16

      Pichuneke,

      The model is fine but you definitely need better materials as well as using some bump maps. Looking forward to the development of the concept! ๐Ÿ‘

      Gai...

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      • P Offline
        pichuneke
        last edited by 14 Mar 2008, 09:28

        I know it, is half done.

        And to be honest, now that nobody is reading us ๐Ÿ˜‰ , I like more the work of "building" than texturing.

        It's said that some people is going to give me textures of the walls (limestone and sandstone). Bump maps of it may be very hard to do.

        Anyway I am looking for good textures of roman paintings, for the basilica, if someone can provide me I would thank him a lot.

        Forgive my spanglish...

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        • S Offline
          Stinkie
          last edited by 14 Mar 2008, 09:34

          A good start, but I have to agree with G. (hey, that rhymes!). Also, your arcs need more segments.

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          • P Offline
            pichuneke
            last edited by 14 Mar 2008, 09:37

            @unknownuser said:

            Also, your arcs need more segments.

            Yes, I saw it looking at that render. I told you that is half done and full of mistakes... ๐Ÿ˜„

            Forgive my spanglish...

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            • P Offline
              pichuneke
              last edited by 17 Apr 2008, 08:42

              Room with Paintings.

              http://i28.tinypic.com/2m68znm.jpg

              That's the way romans liked their paintings... ๐Ÿ˜’

              Forgive my spanglish...

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              • P Offline
                pichuneke
                last edited by 17 Jun 2009, 15:20

                More stuff:

                The first photo has a wrong reconstruction of the... well, I don't know the english word. Let's say the "roof". Too big.

                http://i36.tinypic.com/of80vp.jpg

                http://i33.tinypic.com/4v04et.png

                http://i36.tinypic.com/ra14ci.jpg

                http://i38.tinypic.com/eb2atl.jpg

                Forgive my spanglish...

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                • A Offline
                  artysmedia
                  last edited by 17 Jun 2009, 15:50

                  @pichuneke said:

                  I know it, is half done.

                  And to be honest, now that nobody is reading us ๐Ÿ˜‰ , I like more the work of "building" than texturing.

                  Yes, i think it may be better to search more interesting textures...
                  I prefer modeling than texturing like you ๐Ÿ˜„

                  Well done, pichรณn! ๐Ÿ’š

                  Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                  Blog: Artysmedia

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                  • P Offline
                    pichuneke
                    last edited by 21 Jan 2011, 09:02

                    I don't know what's happening, when I try to export to Kerkythea, the generated model doesn't load in Kerkythea. So no renders, sorry. Just a capture from sketchup.

                    I upload it to show you the new roof of the frons scenae, with a more pausible model. Smaller and more realistic, painted and lighter coffers and so on...

                    I expect your critics, please.


                    beta 1-5-800.jpg

                    Forgive my spanglish...

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                    • E Offline
                      ELYSIUM
                      last edited by 31 Jan 2011, 08:11

                      The model looks great, but i think the textures are a little off...

                      Keep posting the good work!

                      PS: The stage should be in stone paving near the Frons Scenae and in wood near the orchestra.

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                      • P Offline
                        pichuneke
                        last edited by 31 Jan 2011, 15:43

                        Thanks for your comments, Elysium.

                        I know the problem with textures, most of them are provisional. The textures I worked on are the stone blocks (sand-yellow-, and limestone-grey-). Based on original matherials found on the theatre, or near it.

                        About the stage, I know. I considered initially a false pavement of wood over the stone in the places you say (Valva Hospitalia and Valva Regia). This theatre will be a work in progress for the rest of my life ๐Ÿ˜„

                        With this update, what I wanted to do is to work in one of the most unknown parts of the roman theatre, the roof over the frons scenae (in spanish: "tornavoz", I don't know the english name). I wanted to make a feasible one, not the wrong reconstructions from XIX century we usually see in some illustrations, with an oversized roof with wooden coffers.

                        Anyway there is still a lot of work to do, I hope I can finish it one year...

                        Forgive my spanglish...

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by 31 Jan 2011, 19:31

                          Excellent modeling, I love roman architecture.
                          How many poly does the corinthian capital count?

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                          • P Offline
                            pichuneke
                            last edited by 31 Jan 2011, 20:43

                            @michaliszissiou said:

                            Excellent modeling, I love roman architecture.
                            How many poly does the corinthian capital count?

                            The corinthian capital was the first complex thing I made with sketchup... so it's plenty of mistakes ๐Ÿ˜†

                            And it's not optimized at all. A complete capital has 15729 faces ๐Ÿ˜ฎ (Please, don't call me "bad modeller") ๐Ÿ˜„

                            Forgive my spanglish...

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by 31 Jan 2011, 20:55

                              lol, I wont. I just used one of these capitals once (3dwh), an adaptation to a low poly mesh (used zbrush for this). I lost some details of course but I think that your Kerky problems are related with this. I really understand your needs to model as precise and detailed as possible. This is why you're doing this after all.
                              Great posts, always a joy to look at them.

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                              • P Offline
                                pichuneke
                                last edited by 1 Feb 2011, 08:20

                                @michaliszissiou said:

                                lol, I wont. I just used one of these capitals once (3dwh), an adaptation to a low poly mesh (used zbrush for this). I lost some details of course but I think that your Kerky problems are related with this. I really understand your needs to model as precise and detailed as possible. This is why you're doing this after all.
                                Great posts, always a joy to look at them.

                                In the future I could replace the capitals with a free and optimized one.

                                To be honest, my "road map" (5 years? ๐Ÿ˜„ ), is to texture the walls of the frons scenae (they had marble and so on), the orchestra, the velum... after that, I would move to Blender. I have to do that one day, as my model now is very complex, and Blender can manage big files and allows working with textures better. The last thing, would be roman sculptures.

                                Forgive my spanglish...

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by 1 Feb 2011, 14:26

                                  Move it to blender? All this?
                                  The SU pro 6 / obj is the best choice. I'm also checking the SU8 latest update / collada. In blender 2.49b / collada 1.4 importer. Obj method is better.

                                  Even I check 'selected only' output all these methods insisting to export the whole scene. ??? Better avoid it here. lol Haven't checked if splitting to layers is working on exporter.
                                  You can try to export the column+capital object only. In blender optimize it, do UVs and texture, then import it to SU as 3ds. (bl 2.49b). You'll be surprised how easily SU can handle this then. (if you don't know the tricks on 3ds files, pm to me)

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                                  • P Offline
                                    pichuneke
                                    last edited by 1 Feb 2011, 15:02

                                    @michaliszissiou said:

                                    Move it to blender? All this?
                                    The SU pro 6 / obj is the best choice. I'm also checking the SU8 latest update / collada. In blender 2.49b / collada 1.4 importer. Obj method is better.

                                    Even I check 'selected only' output all these methods insisting to export the whole scene. ??? Better avoid it here. lol Haven't checked if splitting to layers is working on exporter.
                                    You can try to export the column+capital object only. In blender optimize it, do UVs and texture, then import it to SU as 3ds. (bl 2.49b). You'll be surprised how easily SU can handle this then. (if you don't know the tricks on 3ds files, pm to me)

                                    I haven't used Blender except for export/importing and decimate (simplify) the model, and a few things more. I have been able to do that with ruby plugins, obj format, as you have said. I use sketchup free, not pro, because for me this is a hobby, I don't earn money with it.

                                    To be honest I was thinking in optimize the capitals with Blender, but I don't know how to texture it.

                                    Anyway I can't work on it now... ๐Ÿ˜ž Fortunatelly I am one of the few spaniards with a job, and at this moment I don't have enough free time ๐Ÿ˜ž

                                    Forgive my spanglish...

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                                    • P Offline
                                      pichuneke
                                      last edited by 1 Feb 2011, 17:54

                                      michaliszissiou, I see you are from Greece. I have started a portfolio, the only thing I have there at this moment will interest you, I think ๐Ÿ˜‰

                                      Link Preview Image
                                      Templo Griego de Artemis Agrotera

                                      3D Arqueolรณgico - Portfolio

                                      favicon

                                      (pichuneke3d.blogspot.com)

                                      Another of my WIP. It was placed in Athens, very similar to Athenea Nike. Turks destroyed it, of course... ๐Ÿ˜•

                                      (The ionic columns are not mine, but I am modifying them as I need).

                                      Forgive my spanglish...

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                                      • numbthumbN Offline
                                        numbthumb
                                        last edited by 1 Feb 2011, 18:23

                                        Very nice, pichuneke! ๐Ÿ‘ Just out of curiosity - are those Juliusยด ionic columns?

                                        Comfortably numb...

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                                        • P Offline
                                          pichuneke
                                          last edited by 1 Feb 2011, 18:39

                                          @numbthumb said:

                                          Very nice, pichuneke! ๐Ÿ‘ Just out of curiosity - are those Juliusยด ionic columns?

                                          Yes, those are. I had to look for that on the net, I didn't remember where I got them. Julius, if you read me, don't worry, I am not going to earn money with them. If one day I earn something, I'll use my own components. ๐Ÿ˜„

                                          Forgive my spanglish...

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