Description: This script takes a selection of groups/components and scales and rotates them based on their centerpoint, the world axis, their axis location, or the component base.
Usage: Select the components and/or groups to be scaled and/or rotated. Run the plugin at Plugins>Chris Fullmer Tools>Scale Multiple> . There are two plugins found here. One will scale everything equally. The other will scale them randomly based on minimum and maximum provided values. NOTE: The scale factors are not percentages. They are factors. Which means if you want to scale something to be twice as large, you enter 2. If you want something to be one half the size, enter .5 . Entering 50 will not a result that is 50% the original, but will give a result that is 50 times larger than the original.
Chris
UPDATES v2.0
- Fixed a bug where it didn't let you scale items more than once using Axis. Should work over and over now.
- Added "Component Base" support for those of us who don't set our component axes. This uses the bottom center of the component.
- Added much more reliable FaceMe component support (I hope).
- Added Rotation capability. Uniform and random with user specified min/max values.
- Fixed scaling so that Face Me components don't freak out like they have been doing since 7.1 was introduced. Big Thanks to Edson and Thom for helping figure out what was breaking.
- Cleaned up some code - a big chunk thanks to a tip from TIG!
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