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[Plugin] UVprojection

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  • P Offline
    Pixero
    last edited by 27 Jan 2011, 21:39

    Have you ever experienced this when editing textured geometry in SketchUp?

    01.jpg

    Now you can easily fix messed up UV's by projecting planar UVs on a selection in either X, Y or Z axis.

    02.jpg

    Works with both ungrouped and grouped geometry.
    Also works for faces perpendicular to the projection.

    05.jpg

    Note that each face need to have a texture applied for the script to work.

    Description:

    You'll find it either under the plugins menu under UV projection -> Planar
    or if you select some geometry with a texture and right click.

    03.jpg

    04.jpg

    Projection axis: X, Y or Z

    Texture size:
    Keep current size tries to do just that.
    Fit stretches the texture to fit the bounds.
    Set tiling lets you set how many times a texture should tile.
    (1 for width and 1 for height will be the same as Fit.)
    Set size lets you specify how big the texture should be and in with Global Influence mode it actually changes the texture size values in the material editor so all objects with that texture will be affected.

    Tiling Width/Height: how many times the texture should tile across the object.

    Influence: Local or Global for Set Size.

    Texture Width/Height: The size of the texture.

    Project UV's on: Front, Back or Both

    Enjoy!

    UVprojection.rb

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    • T Offline
      TIG Moderator
      last edited by 27 Jan 2011, 21:41

      Thanks, I'll give it a whirl... πŸ˜„

      TIG

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      • T Offline
        thomthom
        last edited by 27 Jan 2011, 21:42

        You solved the perpendicular problem?? how?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • R Offline
          Rich O Brien Moderator
          last edited by 27 Jan 2011, 21:44

          Whooah! That's a clever tool, Congrats and thanks

          Download the free D'oh Book for SketchUp

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          • P Offline
            Pixero
            last edited by 27 Jan 2011, 21:46

            @thomthom said:

            You solved the perpendicular problem?? how?

            Look under: def planar_map.
            I think I've explained it fairly detailed. If you need more info, PM me.
            I'm sure it can be optimized. πŸ˜’

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            • P Offline
              Pixero
              last edited by 27 Jan 2011, 21:53

              I must also take the opportunity to thank both TIG and Thomthom for their help, and Whaat for his UVtools script that this script is based on.

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              • V Offline
                Vicspa
                last edited by 27 Jan 2011, 22:04

                Haven't tried it yet but it sounds great, thanks Pixero

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                • C Offline
                  Chris Fullmer
                  last edited by 27 Jan 2011, 23:01

                  I thought it was a UV Protection - sunblock. I suppose it'll still be useful anyhoww πŸ˜„

                  Looks great Jan, good job!

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • H Offline
                    honoluludesktop
                    last edited by 28 Jan 2011, 00:00

                    Jan, Thanks, very clever.

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                    • V Offline
                      vidy
                      last edited by 28 Jan 2011, 02:06

                      thanks jan.. another good plugin on texturing πŸ˜„
                      one request, is it possible if its added rotate function to rotate the texture? actually we can still able to using native SU texture editing to rotate it though, but probably if its all in one place it will come in handy.. πŸŽ‰

                      thanks,

                      still so much to learn..

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                      • R Offline
                        rv1974
                        last edited by 28 Jan 2011, 06:27

                        Thank you Pixero!
                        Could you add 'lock bitmap propostions' feature?

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                        • KrisidiousK Offline
                          Krisidious
                          last edited by 28 Jan 2011, 08:59

                          sweet...

                          By: Kristoff Rand
                          Home DesignerUnique House Plans

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                          • R Offline
                            RHPLUS
                            last edited by 28 Jan 2011, 16:50

                            Sketchup is the perfect tool for modeling, I use it all the time in my work, but here is one main disadvantage that I can't fix UV textured meshes on vertex of triangle faces. Projected textures let me to modify shapes but UV-textures are spreading during modification.
                            I have a question to all Ruby writers. Is this possible to make a plugin which make textures fix on vertex?
                            Thank You for all your great work. With Your help, Sketchup becomes the best professional tool for architectural modeling.

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                            • T Offline
                              thomthom
                              last edited by 28 Jan 2011, 17:02

                              @rhplus said:

                              Sketchup is the perfect tool for modeling, I use it all the time in my work, but here is one main disadvantage that I can't fix UV textured meshes on vertex of triangle faces. Projected textures let me to modify shapes but UV-textures are spreading during modification.
                              I have a question to all Ruby writers. Is this possible to make a plugin which make textures fix on vertex?
                              Thank You for all your great work. With Your help, Sketchup becomes the best professional tool for architectural modeling.

                              Check out the UV Memory feature of my UV Toolkit: http://forums.sketchucation.com/viewtopic.php?f=323&t=18992&p=155759
                              (New version coming shortly)

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • R Offline
                                RHPLUS
                                last edited by 30 Jan 2011, 11:35

                                Thank You thomthom for your quick reply to my problem. I had checked this new UV toolkit, but I'm affraid that it works only with projected textures. I think rather about textures wrapped around irregular shapes (not projected) for example human models.
                                I know that this is difficult, but another 3d applications like Lightwave, Maya, MAX, Polygon Cruntcher etc. make this, so I believe that it's possible in Sketchup.
                                (sorry for my bad English)

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                                • N Offline
                                  notareal
                                  last edited by 30 Jan 2011, 11:58

                                  Thanks. More UV tools the better - maybe google get's the message in some point - proper UV tools are really needed for SU.

                                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                  • T Offline
                                    thomthom
                                    last edited by 30 Jan 2011, 13:08

                                    @rhplus said:

                                    Thank You thomthom for your quick reply to my problem. I had checked this new UV toolkit, but I'm affraid that it works only with projected textures.

                                    I should work with any mapping. Can you post an example of what gives you unexpected results in the UV Toolkit thread?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • H Offline
                                      hgdn
                                      last edited by 31 Jan 2011, 04:54

                                      Thanks so much for giving a wonderful plugin, it is so great for terrain work and done so fast! Hope you or any one can figure out of how to have uv texture works on spherical or odd curvy shapes as well!

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by 1 Feb 2011, 09:58

                                        @thomthom said:

                                        @rhplus said:

                                        Thank You thomthom for your quick reply to my problem. I had checked this new UV toolkit, but I'm affraid that it works only with projected textures.

                                        I should work with any mapping. Can you post an example of what gives you unexpected results in the UV Toolkit thread?

                                        indeed. Have a look at this tutorial topic where I used wrapped textures exclusively (then later on, cylindrical projection on a cylinder)


                                        and sorry Jan for littering your topic.

                                        Gai...

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                                        • R Offline
                                          RHPLUS
                                          last edited by 1 Feb 2011, 11:16

                                          Thank You Thomas & Csaba, I had check out one more time and now I know that the mesh had to be selected before chosing both commands: Remember & Restore.
                                          This is wonderful plugin - Thomas - U R Great!!

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