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The best way to make roads that bend and go up or down?

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  • P Offline
    pieterv
    last edited by 2 Aug 2010, 19:01

    Hi everybody!

    I want to make a highway interchanges like this one:

    http://users.skynet.be/fb517223/interchange/interchange-00.jpg

    And I am wondering what the best way is to make a road that bends and goes up or down at the same time. This is the best technique that I came up with so far:

    http://users.skynet.be/fb517223/interchange/interchange-stappen-01.jpg

    http://users.skynet.be/fb517223/interchange/interchange-stappen-02.jpg

    (delete the unnessecary lines)

    http://users.skynet.be/fb517223/interchange/interchange-stappen-03.jpg

    http://users.skynet.be/fb517223/interchange/interchange-stappen-04.jpg

    http://users.skynet.be/fb517223/interchange/interchange-stappen-05.jpg

    (I mean, make the line in the previous image much smaller, so it looks like this)

    http://users.skynet.be/fb517223/interchange/interchange-stappen-06.jpg

    (Lift only one side of the little line and do it strictly vertically)

    http://users.skynet.be/fb517223/interchange/interchange-stappen-07.jpg

    http://users.skynet.be/fb517223/interchange/interchange-stappen-08.jpg

    http://users.skynet.be/fb517223/interchange/interchange-stappen-09.jpg

    http://users.skynet.be/fb517223/interchange/interchange-stappen-10.jpg

    I don't think that this is the best technique tho. It is rather time consuming and not too accurate. I would really like to know if any of you know how to do this in a more effecient/ faster way. All tips are welcome!

    Thanks,

    Pieter

    This is my website:
    Citypixels - 3d Visualisatie Architectuur

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    • G Offline
      Gaieus
      last edited by 2 Aug 2010, 19:06

      Hi Pieter,

      This is a good technique albeit indeed tme consuming (but do not expect easy ways with such a junctions).

      You could get it maybe with Follow me and keep easier or faster - one thing though; always make sure that after the curve (which should only be "tangent" to one of the axes), draw a short line along an axis so that you end up with a face that can be extruded correctly (this is just because SU curves segmentation).

      Gai...

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      • C Offline
        charly2008
        last edited by 2 Aug 2010, 21:16

        Hi Pieter,

        I am also looking a long time for a solution for the construction of Roads. Until now, my favorite tools are Curviloft together with Perpendicular Faces.

        The entries or exits should be designed as at point A and will be adjusted with an acceleration lane on the highway.

        Charly


        Road1.JPG


        Road2.JPG


        Road3.JPG


        Road.skp


        Road3.JPG


        Road.skp

        He who makes no mistakes, makes nothing

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        • P Offline
          pieterv
          last edited by 3 Aug 2010, 13:40

          @Gaieus:

          I have tried the follow me and keep tool and it is indeed more intuitive and faster to use. Thanks for the advice!

          @Charly2008

          I have had a look at the Curviloft and Perpendicular Face plugins and they look very interesting. However, and correct me if I am wrong, I think that even though these are interesting plugins, the real difficulty lies in making the "initial path" or curve the road should follow. These tools are just another way, like Shape Bender and Follow me and keep, to make a road out of the initial path.

          I have encountered a few problems making this path. If you don't do it very carefully you get things like this:

          http://users.skynet.be/fb517223/interchange/interchange-01.jpg

          http://users.skynet.be/fb517223/interchange/interchange-03.jpg

          I think a part of the problem are the limitations of the curve tool in sketchup.

          http://users.skynet.be/fb517223/interchange/lijnen-01.jpg

          http://users.skynet.be/fb517223/interchange/lijnen-02.jpg

          http://users.skynet.be/fb517223/interchange/lijnen-03.jpg

          http://users.skynet.be/fb517223/interchange/lijnen-04.jpg

          Does anyone know a solution to this?

          Thanks in advance!

          This is my website:
          Citypixels - 3d Visualisatie Architectuur

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          • R Offline
            Rich O Brien Moderator
            last edited by 3 Aug 2010, 13:53

            Hi Pieterv,

            Have you tried 1001bits toolset? This has a 'Extrude along sloping curved path' tool which way help?

            Here's the userguide.

            It also has 'Slope selected edges' tool which might suit your modeling needs.

            There's a 30day trial for the Pro version so no harm checking it out.

            Download the free D'oh Book for SketchUp

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            • BoxB Offline
              Box
              last edited by 3 Aug 2010, 14:12

              And Fredo's Bezier/ Spline tool might help with your curves.

              http://forums.sketchucation.com/viewtopic.php?f=323&t=13563

              Plus you can bend your curves using Fredo scale/Radial bender.

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              • P Offline
                pieterv
                last edited by 3 Aug 2010, 15:10

                Hey Rclub24,

                I have had a look at the 1001bits userguide and I think "Extrude along sloping curved path" is pretty similar to Shape Bender and Follow me and keep. Thanks for the advice anyway!

                This is my website:
                Citypixels - 3d Visualisatie Architectuur

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                • P Offline
                  pieterv
                  last edited by 3 Aug 2010, 20:11

                  Hey Box,

                  I am trying the Bezierspline tool and it looks very promising. I will try to post some examples when I'm a bit more advanced.

                  Thanks a lot!!

                  This is my website:
                  Citypixels - 3d Visualisatie Architectuur

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                  • J Offline
                    Jim57
                    last edited by 4 Aug 2010, 17:18

                    Another way that NURBS curves are better for defining the path of the road is you can pull the handles to make them more parabolic. My understanding is that if roads are built using circular arcs, they are hard to drive. You have to pull the wheel from straight to the proper radius at an instant, instead of a smooth transition over (a brief) time.

                    Just a design consideration, it says nothing for modeling.

                    Best,
                    Jim

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                    • P Offline
                      pieterv
                      last edited by 4 Aug 2010, 19:53

                      Hey Jim,

                      Just to be clear, by NURBS you mean tools like bezierspline?

                      This is my website:
                      Citypixels - 3d Visualisatie Architectuur

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                      • D Offline
                        danbig
                        last edited by 4 Aug 2010, 20:52

                        Another thought on a workaround:

                        If you can get the lines you want in illustrator, why not export to DWG from there and import into sketchup for a starting point?

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                        • P Offline
                          pieterv
                          last edited by 17 Aug 2010, 18:39

                          Hi everyone again!

                          After some testing I have figured out what the best way is for me to make roads that bend an go up or down at the same time.

                          I mainly use two plugins:

                          Fredo's BezierSpline plugin: (Of which I only use the Uniform B-Spline tool because of the smooth results for this purpose.)

                          http://forums.sketchucation.com/viewtopic.php?f=323&t=13563

                          and Wikii's Follow Me and Keep plugin: (to make a road out of the curve)

                          http://forums.sketchucation.com/viewtopic.php?t=16465

                          This way I was able to make the following interchange:

                          http://users.skynet.be/fb517223/interchange/mega-probeersel-140.jpg

                          I think the main drawback for the moment is that you have to devide the curves you make with BezierSpline into really a lot of sides until they get smooth. I can be wrong, but it also appears to me that the sides are not equal destributed along the curve.

                          @Dabbig:

                          Thanks, that might be usefull too one day!

                          This is my website:
                          Citypixels - 3d Visualisatie Architectuur

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by 17 Aug 2010, 20:02

                            That is a nice interchange!

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • W Offline
                              wyatt
                              last edited by 17 Aug 2010, 20:02

                              Cool. How long did that take once you figured out the right plugins to use?

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                              • P Offline
                                pieterv
                                last edited by 18 Aug 2010, 16:05

                                That's hard to say in fact, because I didn't work continiously at it. Let's say I worked a couple of hours every day on it for about four or five days. I find it hard to make an estimation though.

                                This is my website:
                                Citypixels - 3d Visualisatie Architectuur

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                                • G Offline
                                  Gaieus
                                  last edited by 18 Aug 2010, 17:04

                                  Indeed a nice result (from here at least - don't bother yourelf with smaller flaws like segmentation - Su is just this kind of a tool).

                                  Gai...

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                                  • pilouP Offline
                                    pilou
                                    last edited by 21 Sept 2010, 21:59

                                    Remarkable result! 👍

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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